Portfolioshowreelartist bioContactLinks

<Back

The Piccadilly Slum was developed in 3DS Max, Zbrush, Photoshop, and the final images below were produced in the Unreal Engine.

Slum Day UDK

Slum Night UDK

Assets

Assets Wire

 

<Back

 

 

 

 

 

 

 

 

 

 


All content © 2012 to Chris Bush.